Intro to "Albern Fortress"
Up to 10 guilds can participate in a single match: winning guilds from each server’s Mining War
are eligible for Early-Entry Sign-Up, including guilds selected through open application.
The objective is to either successfully capture or defend the fortress to secure victory.
[Albern Fortress Schedule Details]
|
Day of the Week
|
Time | Details |
| Monday | 5:10 | Early-entry sign ups begin. |
| *Only winning guilds of the Mining War can sign up for early entry. | ||
| Friday | 10:00 | Early-entry sign ups end. |
| Open entry auction begins. | ||
| 22:00 | Open entry auction ends. | |
| Preparation period for participating guilds begins. | ||
| *Guilds can purchase Siege War-exclusive skills and form alliances with other guilds during this time. | ||
| Saturday | 19:00 | Preparation period for participating guilds ends. |
| 20:55 | Albern Fortress entry time. | |
| 21:00 | Albern Fortress start time. | |
| 22:00 | Albern Fortress end time. | |
| *If the defending guild successfully holds its defense for at least 20 minutes, the game will end early. |
[Albern Fortress Entry Requirements]
- Lv. 70 or higher is required to enter Albern Fortress.
- Guilds that have won their respective server's Mining War can enter Albern Fortress
by spending a certain amount of Alberium Ingots during the early entry sign-up period.
The remaining slots are then filled by other guilds through an auction bidding process.
[Albern Fortress Siege War Bidding]
Auction Currency: Alberium Ingots
* You can obtain Alberium Ingots by donating Alberium Lumps,
which can be obtained during Albern Crater and Albern Warzone hunting periods.
Auction Eligibility: Guild Lv. 7 or higher
* The defending guild and guilds participating via early entry sign-up cannot participate in the auction.
How to Bid
- Sign up via [Outer Planet] > [Albern Fortress] Participation Sign-Up menu during the open entry auction period.
- Up to the top 10 bidding guilds will be displayed. If a guild falls outside the top ten, their bid will be canceled and refunded.
- Only the bid for the 10th place guild is visible, and a guild's bid must be higher than this amount for it to apply.
- If a guild makes it within the top 10 but fails to apply for participation, their bid will be refunded at the end of the auction.
Auction Winners
- The top guilds with the highest bids at the end of the bidding period will win the auction.
* If a guild that signed up for early entry transfers to a server in a different world during the auction, additional open-entry spots will become available.
E.g., If there are 4 guilds that signed up for early entry, the top 5 guilds will win the auction.
* If a guild bidding for Albern Fortress transfers to a server in a different world during the auction, the bid will be canceled with no refund.
If a guild transfers to a server in the same world, the bid will remain active.
* Guilds cannot transfer servers once their participation in Albern Fortress has been confirmed via auction or early entry sign-up.
[Albern Fortress Prep Period for Participating Guilds]
- Confirmed guild participants can use this time to prepare in advance of Albern Fortress.
- During this period, guilds can purchase Siege Skills and form alliances with other guilds.
[Purchasing Siege Skills]
- During the preparation period, guild masters and vice guild masters can spend Alberium Ingots
to purchase skills to be used during siege and defense.
[Requesting Guild Alliance]
- Guilds can form an alliance with up to one guild that has successfully bid on Albern Fortress.
- If one of the allied guilds is currently in occupation, alliance effects will be activated. Alliance effects are as follows:
1) No PVP between allied guilds.
* Unless forced attack against friendly players is enabled.
2) Cannot attempt occupation.
3) Can teleport instantly into the Inner Castle.
4) Distributes Diamonds according to the pre-agreed payout amount.
* If both allied guilds are offensive guilds, supportive relationships will not apply.
[Key Object]
- New key objects have been added to Albern Fortress.
1) Gate: Destroy to open access route.
2) Xenoguardian: Destroy to open central connector gate.
3) Negative Anchor / Positive Anchor: Destroy to open internal flight paths.
4) Nether Guard Tower: Attacks offensive players.
5) Control Bridge: Destroy to capture and occupy the castle.
[Conditions for Albern Fortress Victory]
- Standard Conditions for Victory: The guild currently in occupation at the end of the Siege War wins.
- Conditions for Early Victory: The defending guild successfully holds its defense for at least 25 minutes.
* If the defense successfully holds for at least 20 minutes before the time runs out, the game will end early.
[Key Albern Fortress Rewards]
1) Distributing Accumulated Diamond Taxes
- The final amount of accumulated diamonds, excluding Plundered Diamonds and Prize Money, can be obtained.
2) Exclusive Benefits
- The winning guild receives exclusive chat icons, titles, costumes, guild emblem effects, and Legendary Sacred Weapon paints.
* Albern Fortress victory benefits are available until the end of the next Albern Fortress event.
3) Access to the Albern Fortress Shop
- The Albern Fortress Shop can be accessed until the start of the next Siege War.
4) Occupying Guild Buffs
- A buff that counteracts the Outer Planet's environmental debuffs is applied during the occupation period.
5) Participation Rewards
- Participation rewards are issued to the winning guild as well as losing and allied guilds.
[Distributing Plundered Taxes]
- When a specific object is destroyed for the first time while Albern Fortress is in progress,
the guild that dealt the final blow will receive a portion of the total accumulated Diamonds.
|
Object
|
No. of Possible Plunder Attempts | Max Plunder Tax Rate (%) |
| Destroy Outer Castle Gate (Left) | 3 times | 3 |
| Destroy Outer Castle Gate (Right) | 3 times | 3 |
| Destroy Inner Castle Gate | 3 times | 5 |
| Defeat Positive Anchor | 3 times | 5 |
| Defeat Negative Anchor | 3 times | 5 |
| Destroy Occupation Point | 3 times | 9 |
*The Plunder Tax Rate represents the maximum amount that can be plundered from an object.
For example, when plundering once after destroying the Outer Castle Gate (Left), one-third of 4% of the total amount can be plundered as tax
*Tax cannot be plundered by guilds allied to a defending guild.
However, guilds can plunder tax if they are not allied to a defending guild.
*The number of times an object can be plundered depends on the object itself and not the number of rounds played.
*Even if guilds alternate offense and defense, you can still plunder an object as long as its plunder limit has not been reached.
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1 Defending Guild in the Albern Siege War. The winning guild from the previous Siege War automatically joins as the defender.
If there is no defending guild, NPCs will fill the role.
2 Attacking Guild in the Albern Siege War. Details for guilds joining as attackers are displayed here.
3 When the Siege War week begins, the winning guild from each server's Mining War is given the right to sign up for participation.
Eligible guilds can sign up for participation by paying an application fee.
4 Accumulated taxes to date. When the Siege War ends,
the remaining funds excluding Plundered Taxes and Alliance Prize Money is immediately deposited to the winning guild's Vault.
5 After early entry sign-ups are complete, bidding begins. Only guilds Lv. 7 and higher can participate in bidding.
Any of the 9 attacker slots still left after guilds that signed up for early entry have been placed will be filled via auction.
6 Appoints one guild member who can interact with the Control Bridge, the Siege War's occupation object.
7 When bidding ends, the Siege War preparation period begins.
During this period, you can designate Allied Guilds and purchase Siege Skills.
Changes cannot be made after the preparation period has ended.
8 Albern Fortress Shop is open to the winning guild during the occupation period.

1 After early entry sign-ups are complete, bidding begins. Bids are ranked up to 10th place,
and if a guild falls outside the top 10, the bid amount will be refunded to the Guild Vault.
2 Ranks marked as "Participating." Guilds marked as "Participating" in the rankings when bidding ends will join the siege.
*Rankings will differ based on the number of guilds that signed up for early entry.
3 Ranks not marked as "Participating." Bids will be canceled at the end of bidding and the bid amounts will be refunded.
4 For transparency regarding the minimum bid amount, the 10th-place bid is made public. All other bid amounts will remain hidden.
5 The minimum bid must be higher than the current 10th-place bid.
6 The current bid amount is only displayed if anyone has already placed a bid.
You can only re-bid with a higher amount than the current bid price.
7 The maximum bid that can be placed equals
your guild's total available currency plus the current bid amount.
When bidding or re-bidding, the amount entered cannot exceed this maximum.
8 Enter your bid amount and click the Bid button to place your bid. After bidding, you must wait 10 minutes before you can make a new bid.

Upon forming an alliance, allied guilds will support each other's defense. You can only form an alliance with one guild.
1 You can request an alliance with a friendly guild. An alliance will be formed if the guild accepts.

1 You can pre-set the payout amount to be distributed to allied guilds.
The set amount will be paid out automatically if your guild wins.

1 You can purchase skills to be used in Siege War.
The purchased skills can be used once per match by the Guild Master at any time during the battle.

1 You can assess the current situation via the Albern Fortress map.
The map has the following features:
- [Go to Starting Point], check on [Outer Castle Gate] and [Inner Castle Gate], and view [Control Bridge HP] indicator.
2 Shows the remaining time, the currently occupying guild, and their occupation time for Albern Siege War.
- When the occupation duration ends, the Albern Fortress event is over.
3 You can destroy the items on the list to earn a set amount of tax revenue.
- This can be performed a total of 3 times. After 3 times, no further plundering is allowed.
4 You can use the Fortress Navigator to select and move to your desired starting point.
- [Entrance (Left)], [Entrance (Center)], [Entrance (Right)]
5 Press the [V] button to return to base. Press the [H] button to hold your position.

1 Attackers can use the arrow buttons to move to the starting point.
2 Click the [M] button to view details on available offensive/defensive skills.

1 A list of offensive/defensive skills available for use.
- Offensive skills cannot be used when Nether forces are currently in occupation.
- Skills cannot be used during the last 10 minutes of Albern Siege War.
2 A tactical map displaying the current situation of Albern Fortress.

1 When the Conqueror enters the inner castle's central area, a Conqueror marker will appear above the character's head.
2 Sacred Weapons cannot be summoned in the central area, and you cannot enter the area while mounted on one.
3 Shows the Control Bridge Shield HP. Once this is destroyed, the bridge can be captured and occupied.

1 Destroying the Outer Castle Gate (Left) opens Flight Zone 1.
2 Destroying the Outer Castle Gate (Center) opens Flight Zone 2.
3 Destroying the Positive Anchor opens Flight Zone 3.
4 Destroying the Negative Anchor opens Flight Zone 4.

1 Interact with the Control Bridge while it is in an occupiable state to start the occupation.

1 The location of warp-enabled buttons moves closer to the inner castle during defense.
2 The defending guild's name and remaining occupation time is displayed while occupation is in progress.
3 You can use the Fortress Navigator to select and move to your desired starting point.
- [Inner Castle], [Inner Castle Entrance], [Inner Castle Outskirts]
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*This guide is based on the test version of the content and may be subject to change in the future.